Rules

Feeding & Resonance

Compulsions

Frenzy

Weapons & Armor

Humanity & Stains

Blood Potency

XP (Experience) Costs

Common Rolls

Social Feats

Difficulties

In-World

The Six traditions

Lexicon of the Damned (Glossary)

Tainted Blood (drugs and poisons)

Boons

Camarilla Crime & Punishment