Rules
Feeding & Resonance
Compulsions
Frenzy
Weapons & Armor
Humanity & Stains
Blood Potency
XP (Experience) Costs
Common Rolls
Social Feats
Difficulties
In-World
The Six traditions
Lexicon of the Damned (Glossary)
Tainted Blood (drugs and poisons)
Boons
Camarilla Crime & Punishment